The clan leader is clearly annoyed and the guards tell you to wait for Wrex to call you. Wrex: When you approach the Urdnot throne, the guards hold you back while the clan leader is speaking with Gatatog Uvenk, an emissary from a rival clan. Choose to speak with the clan leader first or take a look around. To your left is a shop called Ratch's Wares, straight ahead is varren fighting pit, to your northwest is pyjak-killing mini-game and the head scout, to the northeast is the clan leader, up the ramp is the mechanic, and behind the mechanic to the right is Fortack. When you enter the main area, there are a few things to note. EDI will also tell you of any pending tasks or your progress after the missions on Tuchanka. Walking down the hall, you will be treated to some interesting comments by your squadmates. In fact you can bypass him entirely for Mordin's mission by speaking directly to the head scout. You do not have to speak with the leader immediately. When you try to enter the Urdnot base, the squad captain stops you and tells you that for your own safety you must speak to the clan leader, who will be either Wrex or Wreav, depending on your choices on Virmire in Mass Effect or whether you started your campaign in Mass Effect 2. When you arrive at Tuchanka, you can see many krogan near the landing pad. This planet has seen everything, including nuclear war. Welcome to the blasted homeworld of the krogan and varren. The Arc Projector can also be quite powerful on this mission as its shots are uniquely able to incapacitate krogan it also causes explosive containers to detonate with additional force which can be useful during at least one encounter. In terms of heavy weapons, the M-622 Avalanche is great at doing what Mordin's Cryo Blast does only on a larger scale and with a longer disable duration, and there's one fight in particular where it can come in very handy. He excels at taking point versus enemy krogan and can also provide your team with Incendiary Ammo. In terms of your second squadmate, Grunt is an excellent choice, especially if he's fresh from earning his Fortification bonus power from his own loyalty mission. In terms of weapons, a well-upgraded pistol is your best friend generally it is not advisable to engage in shotgun duels with krogan, especially on higher difficulties. Luckily you should have Mordin's own Cryo Blast available which is excellent at this and on a very fast cooldown compared with most squadmate abilities. high level Pull, Neural Shock, Stasis, Flashbang Grenade, or Singularity. You can also access the journal.Įverything you'll face on this mission has armor and many of them will be krogan who aggressively try to close to point blank range, so anti-armor ammo powers, fire or warp powers to stop regeneration, and disabling abilities with a long duration are key, e.g. Kelly Chambers will tell you that Mordin wants to speak with you in the Tech Lab.
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